In Civilization VI, a coastal tile is a land tile that is directly adjacent to one or more Coast tiles. A coastal city (i.e. A city whose City Center is on a coastal tile) can produce naval units, but is subject to attack by naval melee units. Civilization 6 update version 1.03 is available to download now for PS4, Xbox One, PC, and Switch. Here are the full patch notes for this update. The Civilization 6 modding community has pulled out all the stops tweaking graphics and gameplay, adding new civs and new units, and even improving the UI. In addition to adding more coastal.
The Water Availability Guide is one of the basic Game Concepts in Civilization VI, which contributes to what make cities grow.
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Increasing your Housing can be achieved by the following: Buildings, Civics, Districts, Tile Improvements, access to water: being next to Rivers, Lakes, Oasis and some Natural Wonders, by building an Aqueduct (which must be placed adjacent to both your city and one of the preceding freshwater sources or a mountain), and or lastly Great People. The Tile on which the city was settled also influences the starting housing limit number, so if a city has access to fresh water it starts with +3 Housing. If it has access to the Coast it has +1 housing, and if it has no access to water it gets +0 to housing.
Whenever a Settler is selected, the non water tiles in the map will be marked as one of the 4 colors: Red (the Tile is not possible to settle), Grey (The Tile has no access to fresh water), Light Green (The Tile has access to the Coast) and Dark Green (The Tile has access to fresh water).
Civ 6 Number Of Cities
This is a new aspect to consider when settling new cities: the Water Availability Guide. The AqueductDistrict can take fresh water 1 tile away from Rivers and Mountains providing fresh water to cities. Cities which have access to fresh water gain +2 housing from Aqueducts, while cities without access will get +6 housing.