Fallout 4 Enb Not Working

V0.280: First release for Fallout 4, patch may fix some game specific issues. I can't test it myself, because not suffering from bugs yet, so any reports please post on the forum of ENBSeries. Added DisableFakeLights to enblocal.ini to remove unrealistic back lighting for characters. Posted by 2 years ago. Archived FO4 ENB's not working. Hi, I modded FO4 about a year ago but had to reinstall and I'm re-adding all mods now, including the Decay ENB preset that I had used (which worked). However for some reason now I can't get it or any other ENB to work. Jun 15, 2018 (Make sure administrator and compatibility mode are not ticked) 11. ) Disable the in-game overlay for FO3, it causes transparency and other visual glitches with ENB. ) Start-up Fallout 3 from Foseloader.exe, and it should start in game with the ENB working as well (top left ENB series message for confirmation).

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Posted: 28 May 2020, 01:18
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia
Fallout 4 (TES With Guns)
ENBSeries 0.428 (graphic mod) / ENBoost (patch)
Added support of multiple weather system, but it require enbhelperf4.dll plugin similar to Skyrim SE which not yet created. Reduced startup time in fullscreen mode. Reduced time to load presets.
If somebody will try to make helper plugin like for Skyrim SE, i'll give required c++ files (but it's basically same as SE version, just different dll name).

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Posted: 28 May 2020, 04:59
*master*

Joined: 08 Nov 2016, 15:18
Posts: 171
Location: Brazil
If somebody will try to make helper plugin like for Skyrim SE, i'll give required c++ files (but it's basically same as SE version, just different dll name).

Hope aers could want to create it. It would be nice to have multiple weathers settings in Fallout 4 too.... BTW, thanks for the 0.428 release, Boris!!

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PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE

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Posted: 30 May 2020, 10:17

Joined: 25 Apr 2018, 08:08
Posts: 35
Location: Germany
Thanks for the update. Startup time is around 5 seconds faster on my end, from 28 to 23 seconds. (*setup with 222 plugins and ~62gb of retextures)


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Post subject:Re: Fallout 4 0.428
*master*

Joined: 08 Nov 2016, 15:18
Posts: 171
Location: Brazil
It would be possible to have point lighting settings in a future update of Fallout 4 binaries ?

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Intel i5 4690; NVIDIA GTX 1070 8gb VRAM; 16gb RAM; Windows 10 Pro
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE

My Nexus Page


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Posted: 07 Jun 2020, 08:14
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia
Hard to say, most likely not, because earlier when i tried to do that, found many shaders used to render lights and they switch by various reasons, so it was very time consuming task to find and test all.

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Posted: 12 Jun 2020, 07:13
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia
Version updated, download again
Fixed writing to ini files missing variables.

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Posted: 19 Jun 2020, 07:27
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia
Version updated, download again
Fixed not working parameters of configuration files which in their names have slashes.

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Posted: 21 Sep 2020, 19:24
*sensei*

Joined: 16 Mar 2013, 16:28
Posts: 390
Detailed shadows on player equipped weapons are incorrect, seems like they are reversed, like opposite to where the directional light (sun) is shining from.
If i walk towards the sun, the gun is in shadows, if i have my back towards the sun and gun point away from it, it is lit.
I really like these detailed shadows in the environment, but on the gun their distracting (probably because they're incorrect), would probably be better to not let them render on the players weapon at all.

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Posted: 03 Oct 2020, 20:56
*sensei*

Joined: 16 Mar 2013, 16:28
Posts: 390
Went back to 3.07, much better, better performance, better visuals, less buggy effects.

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Posted: 03 Oct 2020, 21:46
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15771
Location: Russia

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Overview
When under TFC, press 'Q'E' to roll the cam left & right, 'R' to reset roll angle and starting position, mouse wheel to change fov, and hold 'L Shift' to apply speed multiplier (default 0.5).
WASD and mouse control will follow the camera orientation for easy maneuver. (key configs under FreeFlyCam.ini)
###note:
***All ops are functional under killcam/VATS.
***Movements are framerate independent.
***sucsm still serves as a speed multiplier of general movement.
***Please avoid using this with other mod that shares the same functionality.
Changs
version 3:
------'mouse whee' to control FOV zoom in/out, 'R' to reset fov (all under tfc)
------hold 'left shift' to have fine control over all movement.
------mouse speed & WASD speed will scale with FOV to have a more stable control when operating on small field of view.
version 4:
-----add support when game blocking tfc input, tested on during horse anime and with console opened. (should be working during killcam)
version 5:
--- all tfc maneuver are framerate independent now. (would have scale with framerate in vanilla tfc)
--- block movement while console is opened, so that we don't have to worry about moving around while tweaking ENB or typing.
version 6:
--- add config file for changing key bindings & speed multiplier.
version 7:
--- add 'invert Y'in the config file.
--- support wheeling FOV in VATS/Killcam while previous version don't.
--- fix control orientation when flipping camera.
version 8:
--- fix pipboy issue in FO4.
--- reset key(default 'R') now only reset roll angle. Hold speed mult key (default 'L shift') with reset key to reset back starting point.
version 9:
--- Add toggle key (default 'INSERT') to block tfc camera control or overlapping game key.
--- Update for SSE/FO4 game version changes.
version 10:
--- Add gamepad support.
--- Add modifier key to increase/decrease movement speed. (key + step key).
--- Add sgtm key (use step keys to modify)
--- bug fix.
version 11:
--- Add configurable deadzone for gamepad
--- Auto reload config upon entering tfc if config is modified.
version 12:
--- Adding support to PrivateProfileReDirector
--- Config format changes, adding additional gtm control, default deadzone reduced.
--- Support using mse/keyboard and gamepad(x360 compatible or emulated) at the same time, not dependent to game option.Enb
--- Adding ingame notification on FFC input lock states and on entering/leaving TFC.
SSE
## place the dll under data/skse/plugins
## For SkyrimSE SKSE64 1.5.97, 1.5.80, 1.5.73 ( Backup your ffc configs before update.)
File comment: Jan.13.2020 'v12.1'
FreeFlyCamSKSE64_v12.1 (1.5.73-97).zip [130.38 KiB]
Downloaded 5422 times

Fallout 4 Script Extender


## For SkyrimSE SKSE64 1.5.62, 1.5.53, 1.5.50
File comment: Dec.9.2018 'Ver11'
FreeFlyCamSKSE64_v11 (1.5.50-62).zip [116.68 KiB]
Downloaded 1697 times

SKSE
Not## place the dll under data/skse/plugins
## For Oldrim 1.9.32.0.8
File comment: Apr.25.2019 'Ver11'
FreeFlyCamSKSE_v11.zip [98.97 KiB]
Downloaded 3925 times

File comment: Mar.31.2018 'Ver 10'
FreeFlyCamSKSE_v10_2_1.zip [92.33 KiB]
Downloaded 3090 times

File comment: Feb.21.2017 'Ver 7'
FreeFlyCamSKSE.zip [77.65 KiB]
Downloaded 3455 times

F4SE
## place the dll under data/f4se/plugins
## for Fallout4 F4SE 1.10.163, 1.10.162 ( Backup your ffc configs before update.)
File comment: Jan.13.2020 'v12.1'
FreeFlyCamF4SE_v12.1 (1.10.162-163).zip [128.53 KiB]
Downloaded 2356 times

## for Fallout4 F4SE 1.10.138, 1.10.130
File comment: June.17.2019 'Ver11'
FreeFlyCamF4SE_v11 (1.10.130-138).zip [115.16 KiB]
Downloaded 1336 times

Fallout New Vegas Enb Not Working


## for Fallout4 F4SE 1.10.120, 1.10.114, 1.10.111, 1.10.98
File comment: Dec.9.2018 'Ver11'
FreeFlyCamF4SE_v11 (1.10.98-120).zip [115.13 KiB]
Downloaded 868 times

FFC GUI version
A tiny ENB plugin that enables user to pitch/row/yaw the fly cam along with full control over flycam position and game fov through ENB gui.
Additionally, a camera state global parameter is passed to dof/bloom/lens/effect/effectpostpass shader files for customized presets.
The camera state seems to following the list in Oldrim here, but I didn't test all of them.
kCameraState_FirstPerson = 0,
kCameraState_AutoVanity = 1
kCameraState_VATS = 2
kCameraState_Free = 3
kCameraState_IronSights = 4
kCameraState_Furniture = 5
kCameraState_Transition = 6
kCameraState_TweenMenu = 7
kCameraState_ThirdPerson1 = 8
kCameraState_ThirdPerson2 = 9
kCameraState_Horse = 10
kCameraState_Bleedout = 11
kCameraState_Dragon = 12
Fallout 4 Enb Not Working
Installation (GUI ver)
Unzip the FreeFlyCam.dll and FreeFlyCam.fxh to /enbseries folder, rename the .dll to .dllplugin,
then #include the .fxh to your effect.txt. (those are just tweak bar entries).

Fallout 4 Enb Not Working Windows 10


to access camera state in other .fx files, add this line in their variable section.
int CameraState <string UIName='CameraState'; >;

For Oldrim 1.9.32.0.8
File comment: Jan.19.2017 'hotfixed'
FreeFlyCam.zip [215.29 KiB]
Downloaded 2194 times

Demo in Oldrim (some feature disabled in SSE)

**Credits to Boris for creating ENBseries
SSE ShowRaceMenu Rotation
http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=5386&p=86333#p86333


updates:

Fallout 4 Enb Not Working On Pc


Fallout New Vegas Dynamo Enb Not Working

2018
Jan.18 --- add a fail safe to check if the parms are present in correspondent file.
Jan.19 --- add Oldrim mod Version.
Jan.25 --- add SKSE mod version.
Jan.26 --- update SKSE mod version to bypass game input block.
Feb.9 --- update SSE mod version, add config file, remove dependency of shader file.
Feb.21 --- add F4SE mod version.
Feb.21 --- update LE & SSE mod version, hotfixed F4SE mod version.
Mar.5 --- update Fo4 mod version.
Dec.24 --- update Fo4 / SSE mod version.
Mar.30 --- update Fo4 mod version. adding gamepad support.
Mar.31 --- update Fo4 mod to latest version.
Apr.9 --- update Fo4 / SSE mod version.
May.26 --- update Fo4 mod version.
July.3 --- update Fo4 mod version.
July.11 --- update Fo4 mod version. adding deadzone config entry; config auto reload.
July.26 --- update Fo4 mod version.
Sep.11 --- update Fo4 / SSE mod version. SSE mod bugfix courtesy of Daymarr & ousnius
Dec.9 --- Fo4 / SSE December update.
2019
Mar.19 --- Fo4 / SSE March update.
Apr.25 --- update SKSE mod version.
June.17 --- Fo4 / SSE June update. adding skse64 plugin 'SSE ShowRaceMenu Rotation'
Dec.8 --- Fo4 / SSE Nov update. FFC version update.
2020
Jan.13 --- Remove some additional notifications as suggested by AntaresParallax.