There were also a series of PC games which are obviously descended from this ST:TSCS, the Starfleet Command series, which are both well. The original version of ACtA:SF was published in hardback print back in , as part of a joint venture agreed between Amarillo Design. ACTA Starfleet – Federation Nebula Class. Recently I purchased three Furuta Star Trek Nebula class ships off eBay. They are a decently.
Star Fleet Store - Amarillo Design Bureau, Inc., the publisher of the Star Fleet Universe games.: - STAR FLEET BATTLES NEW PRODUCTS FEDERATION COMMANDER STARLINE 2400 MINIATURES CAPTAIN'S LOG FEDERATION & EMPIRE STARLINE 2500 MINIATURES OTHER PRODUCTS STAR FLEET MARINES STARMADA ROLEPLAYING STAR FLEET CARD GAMES A CALL TO ARMS: STAR FLEET STAR FLEET FICTION MAPS MINIATURE STANDS star fleet. Table of Contents Documents (Direct Links to PDF Files) A Call To Arms: Star Fleet A Call to Arms: Star Fleet Table of Contents Comet Artwork for ACTASF Battlefleet Roster. Captains Log and Stellar Shadows Journal Captains Log #1 Table of Contents (Adobe Acrobat Required).
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I also got a couple of singles that looked pretty bad ass. Yes, my password is: The focus is more on resource management than anything, which makes for a slow slog of a game. It makes the recent Wizkids Star Trek Heroclix read: Hopefully, once things bed down with this new edition, the task of expanding into new books with new empires, technologies, and so forth can pick up in earnest.
You will find that the ease of play has been retained so large battles can be handled acga.
A Call to Arms: Star Fleet – version 1.2
Also, the bases of conversion used for the shield, damage, stardleet movement scores have been revised and consistently applied across each empire – so no more Agile Trait, no more Klingon front shield rule, and a series of Damage values more in line with how tough a ship would be in SFB aacta FC.
Mongoose sells a huge variety of ships encompassing all of the major powers in the Alpha Quadrant such as the Federation, Romulans, Klingons, Knitzi, Gorn, Orions, and Tholians.
This is done by simplifying everything. Nov starfleer, Location: Release is expected in November of The “basic” part is due to this file, for now, being a PDF upload only. Posted by Anthony at DS4, this is Tech Unit 5. Its goal was to take Mongoose’s A Call to Arms game engine which had been used for Babylon 5 and Starlfeet Armada adaptations, and has been re-worked for the wet-navy Victory at Sea system and use it to represent larger starship engagements in the Star Fleet Universe.
Accta with Federation Commander came an update of the Starline Series miniatures towhich are much nicer metal miniatures with fine details. Star Fleet – version 1. Star Fleet Battles was simply too unwieldy and put too much emphasis on power management. Star Fleet gets starfleeh of the boring parts of all staffleet its ideological predecessors while retaining almost all of the good stuff.
Ferenginar is present in hexe The game has been extensively re-worked in order to fix certain issues and imbalances that had cropped up in the prior edition, as well as to better represent various concepts in play for other SFU games such as Star Fleet BattlesFederation Commanderand the Star Fleet adaptation to Starmada ‘s Admiralty and Nova editions. Digger I’m working on the ship stats and i’ve spoken to Mike about getting some miniatures sorted out.
A Call to Arms: Very, very cool, in short. The range has been cut down from 36″ to 24″, with drones launched more than 12″ from their target now carrying over into the subsequent turn. After Frank Branham and others gave me some advice, Actq managed to pin them and that made the assembly much easier.
What makes it an incredible game is that, to this day, it is the only system that I believe accurately represents the second-to-second decisions made aboard a vessel engaged in combat, in real time. You must log in or sign up to reply here. You must be logged in to post a comment.
Amarillo Design Bureau and Mongoose Publishing Release ACTA StarFleet – Tabletop Gaming News – TGN
In case anyone is interested in hearing more about the development process for version 1. The miniatures are solid and great looking, and the ongoing support at conventions such as GenCon and smaller local cons really indicates to me that this game has legs and will be around a long, long time. Posts Topics Advanced Search. Not a single photon fired, shield generators at idle, why bother? This is a system designed for massed fleets and allows huge battles to be played in a single evening.
However, a number of unforeseen complications arose which eventually led to a contract revision that shifted development focus for all three of the “joint venture” projects which also includes the Starline miniatures line and the forthcoming adaptation of the Prime Directive RPG setup to the Mongoose Traveller game system over to ADB.
While ACTASF is intended for use with tabletop miniatures, you could substitute counters for the ships if you want to give the game a try. Star Fleet Posted by Paco G. Star Flee t version 1. There were also a series of PC games which are obviously descended from this ST: The core game, though, with just power allocation, movement, and shooting, is actually not as complex as many would have you believe, but it still takes an awful long time for two cruisers to vaporize one another.
Well, that didn’t take long: If you were stationed in Charlie Sector, you knew you had done something wrong, the slow road to promotion. Pissed off your commander — Charlie Sector! Each ship roster includes an image of the ship.
sfarfleet My hat is off to Mongoose, to be sure. One of the most important things in ACTA: NerrothDec 22, Leave a reply Cancel reply You must be logged in to post a comment. Born in Spain with a talent for dyslexia, I am gamer, player, graphic designer, photographer and psycotherapist. NerrothNov 14,
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A Call To Arms Toy Soldiers
Our joint venture with Mongoose includes an entirely new game system using the A CALL TO ARMS system which Mongoose originally created for Babylon Five and has used since then for other projectsincludingNOBLE ARMADA. This is a system designed for massed fleets and allows huge battles to be played in a single evening. Release is expected in November of 2011.This is a miniatures-based game (no hexes, nocounters).
A Call to Arms: Star Fleet is a hexless, miniatures based game of fleet combat in the Star Fleet Universe. From small skirmishes involving single ships or small squadrons to massive fleets between rival empires, ACTASF allows even the largest fleet battles to be fought in a single evening and the smaller skirmishes can be completed in about an hour.
A Call to Arms Star Fleet is designed as a simpler and faster-playing fleet-vs.-fleet combat game. While FC can handle a nine-vs.-nine fleet battle in a long evening(SFB needs a whole day), A Call to Arms Star Fleet can resolve a 20-vs.-20 game in a moderate evening’s play. This is done by simplifying everything. There is no energy allocation; ships just move and fight. (If you take some actions that would use a lot of power in FC or SFB, it will slow your ship down (or cause some other penalty); going at high speed blocks some power-intensive actions. Your chief engineer is handling that, leaving you to fight the battle.) ACTASF uses a you-go/I-go system. Players alternate moving one ship at a time its full movement, then alternate firing the weapons of one ship at a time. (In effect, there is only one “impulse” per game turn.) Because this is the Star Fleet Universe, special(but simple) rules allow drones that don’t reach a target in one turn to remain on the map and attack on the second turn. This preserves their “influence on enemy movement” function. While ACTASF is intended for use with tabletop miniatures, you could substitute counters for the ships if you want to give the game a try.
This exciting first volume of A Call to Arms: Star Fleet includes the rules to play the Federation, Klingons, Romulans, Kzintis, Gorns, Tholians, and Orion pirates using the Call to Arms combat system. This system is miniatures based (no hexes) and is very streamlined. There is no energy allocation (although some special actions will slow your ship down as your chief engineer diverts power to whatever special order you gave). Each turn consists of one movement phase and one attack phase. Ships fire one at a time (or in squadrons) and if a ship is destroyed before it gets to fire, well, too bad!
In this revised edition all of the rules have been reviewed, clarified as needed, and are in one location. All of the ships have had their stats reviewed. There has been extensive playtesting of this version. You will find that the ease of play has been retained so large battles can be handled quickly.
The deluxe version includes expanded background information for the empires, a chapter on tactics, a chapter on painting ships and creating asteroids, and far more art. Each ship roster includes an image of the ship.
This product is being done as a joint venture with Mongoose Publishing Ltd., under the strict terms of ADB, Inc.'s contract with Paramount Pictures Corporation.
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The Core Rulebook contains
- Fleet lists for the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Kzinti Hegemony, the Confederation of the Gorn, The Tholian Holdfast, The Pirates of Orion, and several civilian shipping units.
- General Scenarios that can be used for endless hours of game play.
- Tactical Challenges, special missions designed to test the limits of your command abilities.
- A complete campaign system.
- Easy to learn, basic rules which will have you playing ACTA minutes after you open the rulebook.
- Advanced rules covering all of your favorite 'toys', shuttlecraft, cloaking devices, alternate firing modes for Plasma Torpedoes, etc
A Call To Arms Star Fleet Pdf Download
You can buy it now on our store.
Call to Arms Documents:
ACTASF 1.2 Example of Play
Special Action Tokens
Comet Artwork to be used for ACTASF
Battlefleet Roster
BBS Topic
Forum Topic
Mongoose Products:
Starline 2500
Traveller Prime Directive
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